Friday, June 30, 2017

Nursing Home Challenge.

Nursing Home Challenge.

This will be a two generation challenge.

"I am in charge of this nursing home and I didn't get enough funding... I'll keep care of them and raise the funds myself to keep everything up to code!"

Go to CAS and create a sim or pick a existing sim from your other games/the exchange/any townie you want.  They must be a young adult and have the three traits: Good, Natural cook, Neat.. (The other two traits is players choice. This is the sim you have control of. )  Your founder must be human. Their lifetime wish must be something that keeps them at home. These elders are their life! Your founder may be either gender you wish the only thing that will change with that is how you will get generation two started.

You must have seven elders. Once again you can take elders from the exchange or create them  yourself.

Give all your elder death flowers at the start of the game. (Death flowers have been known to work for old age deaths. But the only get one shot at that once their death flower has been used no more for them they're on their own.)

Build the nursing home yourself or maybe take an existing house and change it into a nursing home.

Seven cheap beds.
Cheapest stove.
Cheapest fridge.
Cheap showers.
Cheap toilets.
Cheap television set.
Cheap radio.
Chess table.
Buy Six Art Easels.

(Your founders room can be two ways. Either very comfortable with a great bed, computer, since they had these items from before they decide to be a care taker the for elders.. or it can be dirt cheap as well because your sim doesn't feel right living in luxury while everyone else is living poorly. But be sure to have your founder's bedroom door locked for only your founder.)

The only time you may take control of an elder is to reset one who is stuck or to send them to the hospital to get their flu/allergy shots! (Do everything you can to keep them healthy!)

The elders may not have jobs. However you may sell the paintings they paint once the painter has passed away. (Move the painting to the wall until then.)

Your sims job is to cook meals and clean the house. Cheer up the elderly sims and keep company with them.

Take the elders out once a week for a weekly activity.. Go to the park, see a movie, or if your sims thinks it's okay go bar hoping. Pick one day out of the week to do this.

Make money by painting, gardening, writing, fishing, alchemy, ect.. your sim may even join a profession that keeps them at home.

When an elder dies it's your sims job to throw a funeral, console the remaining sims, and place their headstone in the grave yard. Or if you prefer to keep your nursing home haunted make a urn room.

(However generation two will require bring back everyone who has died so I'd recommend a urn room if you plan on moving towns often.)

A nursing home pet is allowed such as a dog or a cat. But your only allowed one pet.

Move everyone in with freerealestate/master controller. When everyone is moved in drop your funds way down to $500.

Once you reach the following goals get the following.

$3,000-4,000- get a new stove and fridge.

$8,000- New and improved beds

$12,000- New showers and toilets. (Build them a spa if you have the extra money. For example the steam it up Sauna with those mud baths can keep your elders alive longer.)

$15,000- New tvs, radios, computers, and video games.

$30,000+ Upgrade everything you want and get whatever you want for the elders that will make everyone's lives easier. You may also briefly take control of your elders and send them for spa treatments.

When you are down to three elders feel free to start looking for more. Have your founder to take on the town and befriend elders and ask them to move in. (For me the 'ask to move in' button is almost never there so feel free to just add them to your household. But only after you befriended them! If there is no elders in town feel free drop some in or throw a bottle of instant age at someone.)

Once your founder has reached the adult life stage it's time to obtain an heir.
If your founder is female. These three ways are allowed. 

1. Have a one night fling that results in pregnancy. (You may even use an elder at the nursing home if you wish for a baby daddy.)  

2. Use master controller and hit pollinate. (Just pretend your sim went to the sperm bank for a baby.)

3. Use Instant baby.

No manner what your heir must be the biological child of your founder and your founder must be a single parent. If your sim has twins/triplets/quads naturally then pick the oldest to be heir and move the non heir(s) out once they age to young adult. (Raise them all equally though if multiples do occur.)

If your founder is male: Four ways are allowed to obtain generation two.
1. Have a one night fling with a female sim and move in the baby with you once he/she is born.
2. Use instant baby.
3. Alien abduction pregnancy is allowed. (If you want the challenge of getting abducted on purpose.)
4. If you have the male pregnancy mod on you can get him pregnant or alternatively pollinate a random female in town and pretend she's your surrogate.

Your heir must have the good trait every other trait is player's choice or roll them if you wish. If your founder happens to be male and you got an heir with born with the evil trait feel free to change the newborns trait to good.

Your heir can have their own room.

When you're raising heir only teach them the basics. "Learning to walk, talk, potty train. Teach them how to drive in their teen years." However to be more of a challenge in generation two. No toddler books, no toy oven, no activity table, ect.. When generation two starts they're learning their skills from the start. No head starts for them.

Your heir can be any occult you'd like but they must be born that way. (So if you make your human founder have a baby with a fairy/genie/vampire/witch/werewolf if you want feel free to do. You'll have 50% chance of having a supernatural heir.)

Things you can't do in this generation-  No bonehilda, no maids, no butlers, no boyfriends/girlfriends/permanent relationships, no genie lamps or wishes.
---

 Generation 2.

"My only parent has passed away left me with this their legacy. But I don't just want to keep care of the elderly. I want to make to make them younger and bring back those who has passed from the dead as well. After all my parent's life went toward helping others! I want to give my parent and everyone else a second chance as well. Is it so wrong I want to give everyone a second shot at life? My parent worked so hard for  their whole life.. maybe they can have some more fun the second time around."

As soon as your founder has passed away. Generation two starts.

Your heir must learn Logic or alchemy/cooking/fishing/and gardening skill from the start.

Your heir must discover the way to make fountain of youth elixir or young again potion and Ambrosia. They must also plant the life fruit seeds themselves and go fishing for death fish.

Your heir must either make fountain of youth elixir's at the alchemy station once there skill is high enough and they have all the ingredients. (No buying it from the store!)

Or alternatively get your logic skill high enough discover young again potion on the chemistry set.

Your heir has to have a romance. Go study with a sim in town... but no getting married or moving your boyfriend/girlfriend in until the task at hand is complete.

Take two days out of the week for these events.

One day will be date night you invite your boyfriend/girlfriend out to any place for a date. Second day is the weekly activity for your heir and remaining elders in the house.  Pick two different days out of the week for these two events.

Your heir's rules are bit more relaxed when it comes to keeping care of what elderly is left. 

Your heir may hire a maid.

You may get bonehilda.

You may get a butler.

Your heir is very busy researching/trying to master ambrosia and making the fountain of youth/young again potion.  As much they would love to spend time with the elders they may need extra help

You may use the genie wishes (No bring back the dead wishes. Every other genie wish is fair game though.)

No having children. (Not yet! There will be an optional time for that.)

Once your heir has enough plates of ambrosia, enough fountain of youth/young again potions. It's time to get to the next part of this generation.

Bring back every ghost who has ever died with the ambrosia.  Give each resurrected elder fountain of youth or young again potion.

Bring back your founder at the last plate of ambrosia. Give your founder fountain of youth once you bring them back.

Any surviving elders at this point may get fountain of youth/young again at this point in time.

"I want you to see every soul you have ever helped I made them younger so you may not recognize them! I brought you back.. I brought them back I did the impossible and made them young. It took me years but I did it."

Have your founder reunite with all the elders (now young adults) they ever helped. Your founder must be a very proud parent at this moment in time!

Once you have completed this get your heir engaged to their girlfriend/boyfriend and introduce them to your founder.

Complete the generation with a very nice wedding ceremony and invite all the elders that have ever been in your founders nursing home or your heirs. Of course your founder is their to as the very proud parent of the bride/groom. (Whatever gender your heir maybe.)

Bonus (optional)

"One big happy family"  Take a family photo or in game screenshot of your founder being a grandparent to their new grandchild(ren). With your heir being happy/romantic with their spouse.

Make funny little bios at the end telling what crazy things story progression has done with each sim you brought back from the dead/made young again. If you want to of course this last part is optional.


1 comment:

  1. Another good challenge and it seems like a quick one too. This is another one you should share on the forum.

    ReplyDelete